I make games about people, with a soft spot for story-driven RPGs and visual novels where your choices actually change the world around you.
I'm part of N.E.E.T. (Never Ending Entertainment Team), a small team making games for jams and beyond.
Made for the Checkpoint Game Jam
A Demon King is crawling toward the town of Xister. You have seven days. The monsters are the easy part. The hard part is the town itself.
Seven Days to Dawn is a visual novel RPG that stays focus to the theme of "Play To Prevent", in relation to the game jam. Rumours spread on the town board, fear turns neighbours against each other, and every hateful word takes shape as a Grudge, a monster made of the town's own echoes.
My role: Main Story Writer, Game Programmer
Johnyyong10@gmail.com
Thanks for stopping by, and thanks for playing!